Monthly Archives: April 2013

I hope that we would get Kaurismäki-games – Jaakko Kemppainen

WHO? Jaakko Kemppainen WHAT? Founder, Triple Sec, for 11 months; AND Game design coach and lecturer at KAJAK Kajaani University of Applied Sciences and KSAO Kouvola Region Vocational College, for 2.5 years in total; AND Freelancer, clients have included for example Kuuasema and Housemarque, for 3 years; Sauma Technologies, from Assistant Producer to Lead game […]

I haven’t exploded the office yet – Janne Perälä

WHO? Janne Perälä WHAT? Bugbear, GamePro trainee to programmer, for 2 years; Before that: Savonia University of Applied Sciences, software engineering.

I hear the game designer job is not what is used to be five years ago – Jyri Partanen

WHO? Jyri Partanen WHAT? University of Tampere Games Research Lab, PhD student, for 6 months; Sulake, from QA manager to IT desk, admin team manager, security responsibilities, for 8 years; Before that: Pro gradu on automatic QA, at student phase working for pharma industry.

You just know when your game is not good, it’s like hearing a turkulainen speaking Finnish – Christian Brandt

WHO? Christian Brandt WHAT? Signom, Lead programmer, for 3.5 years; CBR Consulting, own consulting business, for 5 years, including work for Housemarque; RedLynx, Lead programmer, for 4 years; Hybrid Graphics (later acquired by Nvidia), for 3 years; Before that: Nokia software developer trainee.

Sometimes I accidentally… push a button and get a great visual effect – Matti Hämäläinen

WHO? Matti Hämäläinen WHAT? Remedy, Senior Technical Artist, for 4 months; Recoil, Visual artist, for 4 years; Frozenbyte, Artist, for 5 years; AND Subcontractor for Bugbear & Grand Cru; Before that: Automation mechanic.

I thought Swedish isn’t needed in games or programming but – Jere Sanisalo

WHO? Jere Sanisalo (XMunkki) WHAT? Housemarque, Lead programmer, for 10.5 years; Springtoys and Codetoys, Housemarque spinoffs, Programmer, for a few years; Before that: Tieto, 6 months straight after army.

There was one project that was supposed to be done by the time we got the engine done – Niko Rintala

WHO? Niko Rintala WHAT? Kuuasema, Senior Producer, close to 4 years; Non-gaming startup, for 1 year; RedLynx, Programming manager to associate producer, 3.5 years; Before that: Prosys, software design.

I want to work with my hands – Andrea Fryer

WHO? Andrea Fryer WHAT? RedLynx – a Ubisoft studio, Senior Art & UI designer, for 4 months; Digital Chocolate, 2D artist, for 6.5 years; Before that: Nokia Mobile Phones, Senior Graphic Designer (UI).

Every time building the Titanic – Miika Tams

WHO? Miika Tams WHAT? Digital Chocolate, Senior to executive producer, for 3 years; Non-gaming related consulting, for 1 year; RedLynx, Lead designer, creative manager to producer, for 5 years; Housemarque, Designer and lead designer, for 4 years; Before that: One year of architecture at university, that was the closest thing to gaming studies at the […]